line of professional graphics card AMD FirePro V9800 is enriched by the model, which carries the possibility of using six monitors in the professional. How much is this option for you?
Introduction
In September 2009, AMD has introduced the technology Eyefinity ( Radeon HD 5870: DirectX 11 Eyefinity and lots of power), a very interesting solution which improved the experience with video games.
Play Eyefinity on three screens is indeed a thrilling experience, especially for those accustomed to using one alone. The configuration with six monitors, however, is less intriguing, because the frames that surround monitors give too much bother. For those who can not help it, but remember that there are dedicated solutions, such as "six monitors in a" Samsung (MD230X6, 3300 €).
clarified that the design is great for multi-play, we wondered what it meant to work use it to work. Word, Excel, Outlook. Firefox, six or seven windows of Skype. Of course the software to fill the space there.
're working
full screen applications like video cards for gamers, the Radeon HD 5870 Eyefinity 6 Edition (Radeon HD 5870 Eyefinity Ed 6, six monitors to play ) effort to live up to its goal, though no fault of AMD. How card for the phenomenal productivity is instead . The cards are therefore also suitable for the consumer business sector, if your only desire is to have multiple screens simultaneously.In fact, would not need even a high end card . All cards AMD 68XX, thanks to the DisplayPort connection can make a six-screen configuration. But we should use at least two cards in CrossFire, to achieve this.
This reality - the possibility of using playing cards for professional applications - does not discourage some producers, who always take one or two cards in the catalog business. Potential buyers of these VGA are people and companies who need specific features, like a lot of computing power with one or more applications . A professional graphics card ha ragione di esistere in tutti contesti dove risparmiare tempo è sinonimo di risparmiare denaro, e quindi terminare un rendering più o meno in fretta influenza direttamente il fatturato.
La nuova FirePro V9800 aggiunge a questa equazione la possibilità di lavorare contemporaneamente sui sei schermi . È l'unico prodotto del suo genere a offrire questa caratteristiche, e AMD sa bene che si sta rivolgendo a un pubblico molto ristretto, disposto a spendere 3.000 per questa scheda, che offre anche 4 GB di RAM DDR5.
Abbiamo voluto vedere come si comporta la FirePro V9800 rispetto al suo concorrente diretto, cioè la Nvidia Quadro 5000. E naturalmente abbiamo anche voluto provarla con sei schermi collegati.
FirePro V9800
La FirePro V9800 è molto simile alla V8800 ( Nvidia Quadro 5000 Vs. ATI FirePro V8800, guerra tra workstation ), con alcune differenze degne di nota. Entrambe le schede usano la CPU Cypress con tutti i 1600 stream processor abilitati. La frequenza del core della V8800 è di 825 MHz, mentre la V9800 lavora a 850 MHz (una differenza di soli 25 MHz, che non dovrebbe portare a variazioni sostanziali nei benchmark).Gamma AMD fascia alta | FirePro V9800 | FirePro V8800 | FirePro V7800 |
---|---|---|---|
GPU | Cypress | Cypress | Cypress |
Processori Stream | 1600 | 1600 | 1440 |
TFLOPS in singola precisione | 2.72 | 2.64 | 2.02 |
Memoria | 4 GB GDDR5 | 2 GB GDDR5 | 2 GB GDDR5 |
Larghezza di banda | 147.2 GB/s | 147.2 GB/s | 128 GB/s |
I/O | 6 x DisplayPort 3-pin Stereo Frame Lock/Genlock | 4 x DisplayPort 3-pin Stereo Frame Lock / Genlock | 1 x 2 x DL-DVI DisplayPort Frame Lock / Genlock |
Form Factor | Dual-Slot Dual-Slot Single-Slot | ||
Power 199 W | 208 W | 138 W | |
price | $ 3499 | $ 1499 | $ 799 |
Eyefinity
What makes the FirePro V9800 different from the previous model is the ability to use six screens at the same time . One aspect that for some could be decisive.Since the card uses only DisplayPort connections, there is the problem of how to connect to displays that do not. AMD fortunately includes several adapters in the box. The single-link DVI connectors supportano risoluzioni fino a 1920x1200 pixel , mentre quello dual-link consente di arrivare a 2560x1600 su un singolo schermo.
La configurazione è molto più semplice se usate monitor DisplayPort nativi, come il Dell P2210H. Collegare sei di questi schermi è semplicemente una questione di cavi mini-DisplayPort-to-DisplayPort.
Sistema di Test e Benchmark
Test Hardware | |
---|---|
Processore | Intel Core i7-980X (Gulftown) 3.33 GHz, LGA 1366, 6.4 GT/s QPI, 12 MB Shared L3, Hyper-Threading enabled, Power-savings enabled |
Scheda madre | Gigabyte X58A-UD5 (LGA 1366) Intel X58/ICH10R, BIOS FB |
Memoria | Kingston 6 GB (3 x 2 GB) DDR3-2000 , KHX2000C8D3T1K3/6GX @ 8-8-8-24 and 1.65 V |
Disco rigido | Intel SSDSA2M160G2GC 160 GB SATA 3Gb/s |
Scheda Video | AMD FirePro V9800 |
Nvidia Quadro 5000 | |
Alimentatore | Cooler Master UCP-1000 W |
Software di sistema e driver | |
Sistema Operativo | Windows 7 Ultimate 64-bit |
DirectX | DirectX 11 |
Driver Video | AMD Catalyst 8.773 |
Nvidia Quadro Release 259.57 |
Benchmark e impostazioni | |
---|---|
Codifica Video | |
Blender | Custom Workload; cd blender-2.54-beta-windows64, bench_blender.bat, rem blender -b thg.blend -o testset -f 1 |
Programmi | |
Adobe After Effects | CS5; Custom Workload, SD project with three picture-in-picture frames, source video at 720p; Adobe Paladin workload (with hardware Mercury Playback Engine support on Quadro) |
Adobe Photoshop | CS5; Custom Workload, Radial Blur, Shape Blur, Median, Polar Coordinates filters |
Adobe Premiere Pro | CS5; Custom Workload, 1280x720p, 59.94 FPS video, Panasonic DVCPro100, HVX-200 camcorder on P2 media, Render to Work Area. |
Adobe Media Encoder | Custom Workload, Encode Premiere Pro project to h.264 for Blu-ray |
e-on Software Vue 8 PLE | 1920x1080 landscape render, Global Illumination enabled |
NewTek LightWave 3D 9.6 | Custom Workload, high-poly Tom's Hardware logo; clone surface detail across logo (Modeler, script); OpenGL preview of 600-frame animation of Tom's Hardware logo (Layout); 1.68 million polygon render of four captured frames using motion blur, ray-traced shadows, global illumination. |
Autodesk 3ds Max 2010 | Default Scanline Renderer and Mental Ray Renderer, both test scenes from 3dspeedmachine.com |
Autodesk MatchMover 2011 | Custom workload, 720p camera footage tracked in 3D space |
Benchmark sintetici e impostazioni | |
SPECapc LightWave 9.6 | LightWave 3D Discovery Edition, Render and MT benchmark scores |
SPECviewperf 11 | Default GUI options, 2560x1600; Workloads: CATIA, EnSight, LightWave, Maya, Pro/E, SolidWorks, Teamcenter Visualization Mockup, NX |
SPECapc Maya 2009 | Default run, composite score generated through SPEC Excel template |
SPECapc 3ds Max 9 | Default run, composite score generated through SPEC Excel template |
Risultati benchmark: SPEC
SPECviewperf 11 | AMD FirePro V9800 | Nvidia Quadro 5000 |
---|---|---|
catia-03 | 15.00 | 44.57 |
ensight-04 | 24.31 | 38.13 |
lightwave-01 49.86 65.53 | ||
maya-03 64.22 67.32 | ||
proe-05 10.83 4.85 | ||
-sw 02 | 38.88 61.27 | |
tcvis | -02 23:43 38.86 | |
SNX-01 26.49 39.31 |
SPECapc LightWave 9.6
I test sull'interattività e il rendering sono svolti sequenzialmente, e generano entrambi i punteggi. Il test MT (multi-tasking) fa lavorare simultaneamente quello interattivo e sul rendering.
La Quadro 5000 di Nvidia ottiene una piccola vittoria nel test sul rendering e il multi-tasking, ma il benchmark interattivo favorisce la soluzione di AMD.
SPECapc 3ds Max 9
SPECapc 3ds Max 9 | AMD FirePro V9800 | Nvidia Quadro 5000 |
---|---|---|
Wireframe Graphics | 2.09 | 2.04 |
Mixed Wire/Shade GFX | 2.89 | 2.98 |
Shaded Graphics | 4.33 | 4.53 |
Hardware Shaders | 10.11 | 10.36 |
Graphics, Texturing, Lighting, and Blending | 2.42 | 3.74 |
Inverse Kinematics | 2.96 | 3.12 |
Object Creation, Editing, and Manipulation | 4.00 | 4.03 |
Scene Creation Manipulation | 4:52 | 3.75 |
Rendering | 14.76 14.92 |
CPU render tests and are similar shader hardware, even if he wins Nvidia. The benchmark chart is much more pronounced, going to support the Nvidia Quadro 5000.
SPECapc Maya 2009
The FirePro V9800 has failed to complete the entire suite SPECapc Maya 2009, returning a score of zero points for the last part, with the portions of the CPU and I / O that have not been successful . So we only have a score on the graphics. The good news is that AMD's score is much higher than that of Nvidia. The good news is that there is an overall score for comparison since the FirePro has not completed the test.
The problem with the test species and are based on old versions of applications that are updated each year. So in this benchmark does not show through the most recent improvements in the software industry, and you lose something in terms of performance . Unfortunately, members of the species seem to realize that move slowly, and so delay can also run tests on the current workstation.
We were able to run some applications for Class workstation and discovered with surprise how many of these cone limited by the CPU.
Benchmark Results: Adobe CS5 Suite
The benchmark standard Photoshop is optimized for threading, but is not built to test some operations accelerated via OpenGL, possible in Photoshop. For this reason we were not surprised to see the video cards offer the same service.
Our After Effects project does not make extensive use of Mercury Playback Engine, Nvidia however complete the job a little 'faster
Our renderings are completed faster on Nvidia Quadro 5000, but the Adobe Media encoder is basically at the same level on both video cards. This is always a work of entry-level rendering. What happens if we increase the load?
Paladin, directed by John Allardice, it was distributed during the presentation of Adobe CS5 to show the capabilities of the software. Compared to our testing uses more effects, and presents a magnificent example of a heavy load, because simulates a film-quality rendering .
The impact-based GPU acceleration is phenomenal. Premiere Pro 5.0.2 added support for the Quadro 5000, but you will not necessarily need one of the supported cards to speed up the Mercury Playback Engine.
Benchmark Results: Vue, Cinebench, MatchMover, and Blender
Most of our benchmarks on workstations seemed dampened by processor. The first example is e-on Vue: Our rendering has been completed at the same time with both video cards.
As expected, the CPU benchmarks show that both systems behave in a manner comparable with our Core i7-980X. Turning to the OpenGL test, the FirePro V9800 and earns his leadership over to the Quadro 5000.
According to Wikipedia "In cinematography, match moving is a technique of visual effect that allows the insertion digital graphics into a live movie with the correct position, scale, orientation and motion relative to the objects included. The term is used loosely to refer to different ways of extracting information about motion pictures, particularly that of room. Match moving is related to the technique of rotoscoping and photogrammetry. Sometimes we refer to it as motion tracking.
The first step in moving the match is to identify and track features - and this is what makes our benchmark MatchMover 2011, using home movies shot by Jon Carroll on the Walk of Fame Hollywood.
We have seen in review the Xeon 5600 (Intel Xeon 5600, 24 cores on a single PC ) that this test is not very optimized for the thread, and in fact did not show hardly any advantage in moving from 16 to 24 thread. However, it is strongly constrained by processor - probably because both video cards offer similar performance.
The project in Blender is definitely limited by the CPU even if, as you can see, both platforms to finish the test workload more or less the same time.
Benchmark Results: 3ds Max 2010 and LightWave 9.6
These two tests are relatively simple. One uses the default scanline renderer e un altro usa mental ray renderer.
Sfortunatamente, nessuno beneficia dall'accelerazione basata sulla GPU, come il simulatore di luce Arion (ottimizzato per CUDA). Il risultato sono due punteggi molto simili tra le due schede.
L'anteprima LightWave di OpenGL è un po' più veloce sulla scheda FirePro, mentre il carico di lavoro Modeler - molto dipendente dalla CPU – si completa su entrambi sistemi nello stesso tempo.
Abbiamo renderizzato quattro frame singoli del logo di test di Tom's Hardware:
LightWave 9.6 Frame Render | AMD FirePro V9800 | Nvidia Quadro 5000 |
---|---|---|
Frame # 8 | 9:45 | 9:44 |
Frame # 41 | 10:11 10:11 | |
Frame # 500 11:20 | 11 : 19 | |
Frame # 600 | 8:08 | 8:07 |
consumption
consumption are not very relevant for high-end workstations. If you need one of these powerful cards to work, not 100 watts will be more or less to make you change your mind.
The results that we see not surprise us. The FirePro V9800 consumes slightly less idle - when the GPU takes less than Cypress. Under load, however, emerges as the architecture of this board requires more energy. Nvidia consume less, especially because he has only 2 GB of RAM and a chip GF100 castrated.
Reviewing the conclusions FirePro V8800 (Nvidia Quadro 5000 Vs ATI FirePro V8800, war between workstations), we concluded that it was behind the Quadro 5000 in almost every benchmark.
this comparison is less balanced in terms of price . The V9800 costs about 3000 €, while the framework is available at about 2,000 euro. The higher price includes 4 GB of memory - according to AMD's very useful for rendering operations more heavy - six video outputs and support the frame lock / genlock. If none of these features seems important, then you should consider the cheaper FirePro V8800 - with new drivers that should provide benefits appropriate.
Compared to the V8800, the V9800 has a core with 25 MHz frequency more. We did not use any workload that takes advantage of the increased memory GDDR5 V9800. From this point of view, we just updated the results obtained in the previous article with the new driver to reach the same conclusions: Nvidia Quadro usually is a faster card .
AMD and Nvidia with their cards, however, offer some unique items, and you can not choose one of these products simply by looking at the benchmarks , how could we do with desktop video cards.
For a professional who works with Adobe CS5, the framework is the right choice . The fact that Nvidia has engineers that help the development of the Mercury Playback Engine Adobe is a great strategic victory for both Adobe and Nvidia. The previous engine was languishing in developing, implementing only the 64-bit support, while the latter needed a more complete solution for acceleration based on the GPU than the plug-in Elemental Accelerator for CS4. The impact of hardware acceleration speeds up the rendering of the work with heavy effects and embarrasses the FirePro range. And if you have not seen the video of the Paladin trailer we used for testing, you should really check it out.
At the same time it is possible che l'enfasi sul GPU di Nvidia abbia portato l'azienda a distrarsi su altri aspetti. La tecnologia AMD Eyefinity si è dimostrata un vantaggio nel settore desktop e ora si presenta sul mercato delle workstation. La capacità della FirePro V9800 di pilotare sei schermi DisplayPort contemporaneamente è senza precedenti . Per alcuni utenti sarà certamente determinante, visto che la migliore scheda di Nvidia è limitata a due.
C'è stato un periodo in cui - dopo che il mercato delle workstation grafiche si è consolidato con ATI e Nvidia - le schede professionali erano simili alle controparti desktop, rispetto alle quali la differenza principale stava nei driver. Ora invece questi prodotti si stanno differenziando sempre più dalle loro controparti desktop, e la V9800, con le sue sei uscite video, ne è un esempio . I professionisti a questo punto non hanno che da scegliere il prodotto che meglio soddisfa le loro necessità.
fonte: tom's hardware
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